Beginning DirectX 11 game programming
Sherrod, Allen.
Beginning DirectX 11 game programming [electronic resource] / Beginning DirectX Eleven game programming Allen Sherrod and Wendy Jones. - Boston, Mass. : Course Technology, c2012. - 1 online resource (xii, 372 p.) : ill.
Includes index.
The what, why, and how of DirectX -- Your first DirectX program -- 2D rendering -- Text and font rendering -- Input detection and response -- 3D primer -- Shaders and effects -- Cameras and models in Direct3D.
9781435458963 1435458966
CL0500000108 Safari Books Online
DirectX.
Computer games--Programming.
Electronic books.
Beginning DirectX 11 game programming [electronic resource] / Beginning DirectX Eleven game programming Allen Sherrod and Wendy Jones. - Boston, Mass. : Course Technology, c2012. - 1 online resource (xii, 372 p.) : ill.
Includes index.
The what, why, and how of DirectX -- Your first DirectX program -- 2D rendering -- Text and font rendering -- Input detection and response -- 3D primer -- Shaders and effects -- Cameras and models in Direct3D.
9781435458963 1435458966
CL0500000108 Safari Books Online
DirectX.
Computer games--Programming.
Electronic books.