The complete guide to game audio : (Record no. 530789)

MARC details
000 -LEADER
fixed length control field 06097cam a2200649Ia 4500
001 - CONTROL NUMBER
control field ocn499056480
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20180529114500.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100115s2009 mauag o 001 0 eng d
019 ## -
-- 540486080
-- 642206117
-- 647909753
-- 712988325
-- 733250095
-- 903257823
-- 916416519
-- 960704277
-- 960835049
-- 965417836
-- 1000429754
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780240810744
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0240810740
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780080928074
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0080928072
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781136059254
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1136059253
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)499056480
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency DLC
Modifying agency AU
049 ## - LOCAL HOLDINGS (OCLC)
Holding library Alfaisal Main Library
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number TK7881.4
Item number .M368 2009
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Marks, Aaron.
245 14 - TITLE STATEMENT
Title The complete guide to game audio :
Remainder of title for composers, musicians, sound designers, and game developers /
Statement of responsibility, etc Aaron Marks.
250 ## - EDITION STATEMENT
Edition statement 2nd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Burlington, MA ;
-- Oxford :
Name of publisher, distributor, etc Focal Press/Elsevier,
Date of publication, distribution, etc ©2009.
264 ## - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE STATEMENTS
Date of production, publication, distribution, manufacture ©2009.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (xxv, 426 pages) :
Other physical details illustrations, music.
336 ## - CONTENT TYPE
Content Type Term text
Content Type Code txt
Source rdacontent
337 ## - MEDIA TYPE
Media Type Term computer
Media Type Code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier Type Term online resource
Carrier Type Code cr
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement 805R/Gama Network Series
520 ## - SUMMARY, ETC.
Summary, etc Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. This new edition includes: * Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. * The companion DVD features audio and cinematic examples and sample business contracts. --Aaron Marks is a highly influential industry leader who remains active in all aspects of game audio. Marks won Best Game Audio Article, Publication or Broadcast - Game Audio Network Guild Awards - 2002; and he is also an award-winning composer and sound designer (2004 Game Tunnel - Best Sound in an Independent Game of the Year Award - I of the Enemy). His knowledge is sought after and can help any game audio specialist grow in his/her field. --Exhaustive, Indispensable resource for Game Audio - so that game audio professionals can do things like learn how to set up a studio, make a demo reel, find the work, bid on contracts, negotiate deals with clients and win the contracts. --Technical considerations explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. --DVD includes audio samples, demos, interviews, and Dolby's latest Sound Development Kit so that game composers and sound designers can benefit quickly and easily by porting to their own work.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note An Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over -- Not hardly!.- -- Appendix A -- The Grammy's and other awards.
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note An introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Blending the total soundscape -- Game platforms and their audio development issues -- For the developer.
520 ## - SUMMARY, ETC.
Summary, etc Discusses creation of music and sound effects for games, and covers technical specifications for composing music and creating sound effects on various gaming platforms and systems. Technical considerations are emphasized for the benefit of the game audio professional. Second edition includes information about the newest-generation gaming consoles, including Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. Companion DVD-ROM features audio and cinematic examples, along with sample business contracts.
588 0# -
-- Print version record.
590 ## - LOCAL NOTE (RLIN)
Local note Safari Books Online
Provenance (VM) [OBSOLETE] Safari Tech Books Online
590 ## - LOCAL NOTE (RLIN)
Local note Elsevier
Provenance (VM) [OBSOLETE] ScienceDirect All Books
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Sound
General subdivision Recording and reproducing
-- Digital techniques.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Son
General subdivision Enregistrement et reproduction
-- Techniques numériques.
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Jeux d'ordinateur
General subdivision Programmation.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element GAMES
General subdivision Video & Electronic.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
Source of heading or term fast
-- (OCoLC)fst00872114
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Sound
General subdivision Recording and reproducing
-- Digital techniques.
Source of heading or term fast
-- (OCoLC)fst01126959
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computerspiel
Source of heading or term gnd
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Musik
Source of heading or term gnd
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Programmierung
Source of heading or term gnd
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Jeux vidéo.
Source of heading or term ram
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Musique par ordinateur.
Source of heading or term ram
655 #7 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
Source of term local
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element ScienceDirect eBooks.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Print version:
Main entry heading Marks, Aaron.
Title Complete guide to game audio.
Edition 2nd ed.
Place, publisher, and date of publication Burlington, MA ; Oxford : Focal Press/Elsevier, ©2009
International Standard Book Number 9780240810744
-- 0240810740
Record control number (DLC) 2008028495
-- (OCoLC)232786742
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title 805R/Gama Network Series.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://ezproxy.alfaisal.edu/login?url=http://my.safaribooksonline.com/9780240810744?tocview=true">http://ezproxy.alfaisal.edu/login?url=http://my.safaribooksonline.com/9780240810744?tocview=true</a>
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://ezproxy.alfaisal.edu/login?url=https://www.sciencedirect.com/science/book/9780240810744">http://ezproxy.alfaisal.edu/login?url=https://www.sciencedirect.com/science/book/9780240810744</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type eBooks

No items available.

Copyright © 2020 Alfaisal University Library. All Rights Reserved.
Tel: +966 11 2158948 Fax: +966 11 2157910 Email:
librarian@alfaisal.edu