MARC details
| 000 -LEADER |
| fixed length control field |
02401cam a2200397 i 4500 |
| 001 - CONTROL NUMBER |
| control field |
21467627 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
US-DLC |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20251110091804.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
200312s2020 nyua b 001 0 eng |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2020012565 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9780231197526 |
| Qualifying information |
(hardback) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| Cancelled/invalid ISBN |
9780231552219 |
| Qualifying information |
(ebook) |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
21467627 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
au |
| Language of cataloging |
eng |
| Description conventions |
rda |
| Transcribing agency |
au |
| 042 ## - AUTHENTICATION CODE |
| Authentication code |
pcc |
| 049 ## - LOCAL HOLDINGS (OCLC) |
| Holding library |
Alfaisal Main Library |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
HD9993.E452 |
| Item number |
D748 2020 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Dreunen, Joost van, |
| Relator term |
author. |
| 245 10 - TITLE STATEMENT |
| Title |
One up : |
| Remainder of title |
creativity, competition, and the global business of video games / |
| Statement of responsibility, etc |
Joost van Dreunen. |
| 250 ## - EDITION STATEMENT |
| Edition statement |
1 Edition. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Date of publication, distribution, etc |
2020 |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE STATEMENTS |
| Place of production, publication, distribution, manufacture |
New York : |
| Name of producer, publisher, distributor, manufacturer |
Columbia University Press, |
| Date of production, publication, distribution, manufacture |
2020. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xxii, 272 pages : |
| Other physical details |
illustrations ; |
| Dimensions |
24 cm |
| 336 ## - CONTENT TYPE |
| Content Type Term |
text |
| Content Type Code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media Type Term |
unmediated |
| Media Type Code |
n |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier Type Term |
volume |
| Carrier Type Code |
nc |
| Source |
rdacarrier |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc |
Includes bibliographical references and index. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
"Video games such as Fortnite, Minecraft, and Pokemon Go have been business successes in recent years, but the industry has not always been that way. As with any field of business, there have been crashes and other market disruptions. Even so, these firms march on, thriving in the face of digitalization and adopting unusual strategies like giving content away for free in order to build market share and draw in customers. The author draws on three decades of industry data to explain how video games have transitioned from the fringes of the media and entertainment industry to become a mainstream form of entertainment. By analyzing dedicated game designers like Activision Blizzard, Electronic Arts, and Valve, as well as more diversified firms like Apple, Microsoft, and Tencent, he concludes that video game companies flourish wherever they bring the same level of creativity to business strategy as they do to game design. This style of business model innovation is illuminated by case studies of how these companies have succeeded-or failed-to grow"-- |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games industry. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Economic aspects. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Creative ability in business. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Competition. |
| 655 #0 - INDEX TERM--GENRE/FORM |
| Genre/form data or focus term |
Print books. |
| Source of term |
local |
| 9 (RLIN) |
4 |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
| Display text |
Online version: |
| Main entry heading |
Dreunen, Joost van, |
| Title |
One up |
| Edition |
1e. |
| Place, publisher, and date of publication |
New York City : Columbia University Press, 2020. |
| International Standard Book Number |
9780231552219 |
| Record control number |
(DLC) 2020012566 |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Library of Congress Classification |
| Koha item type |
BOOKS |