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Mobile Services for Toy Computing [electronic resource] / edited by Patrick C. K. Hung.

Contributor(s): Series: International Series on Computer Entertainment and Media TechnologyPublisher: Cham : Springer International Publishing : Imprint: Springer, 2015Edition: 1st ed. 2015Description: VIII, 192 p. 110 illus., 105 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783319213231
Subject(s): Genre/Form: Additional physical formats: Printed edition:: No titleDDC classification:
  • 004.6 23
LOC classification:
  • TK7874.6
Online resources:
Contents:
Introduction to Toy Computing.- Toy Computing Background -- Mobile Computing Toys: Marketing Challenges and Implications -- Toys and Mobile Applications: Current Trends and Related Security Issues -- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality -- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App -- Privacy Requirements in Toy Computing -- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan.
In: Springer eBooksSummary: The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.
Item type: eBooks
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Introduction to Toy Computing.- Toy Computing Background -- Mobile Computing Toys: Marketing Challenges and Implications -- Toys and Mobile Applications: Current Trends and Related Security Issues -- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality -- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App -- Privacy Requirements in Toy Computing -- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan.

The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.

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