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Instructional design frameworks and intercultural models [electronic resource] / Patricia A. Young.

By: Contributor(s): Publication details: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2009.Description: electronic texts (xxix, 371 p. : ill.) : digital filesISBN:
  • 9781605664279 (ebook)
Subject(s): Genre/Form: Additional physical formats: No titleDDC classification:
  • 371.33 22
LOC classification:
  • LB1028.38 .Y68 2009e
Online resources: Available additional physical forms:
  • Also available in print.
Contents:
I. Beginnings in instructional design and culture -- II. The nature of culture in design -- III. The Culture-Based Model framework -- IV. CBM inquiry, development -- V. CBM team, assessments, brainstorming -- VI. CBM learners -- VII. CBM elements I -- VIII. CBM elements II -- IX. CBM elements III -- X. CBM elements IV -- XI. CBM elements V -- XII. CBM elements VI -- XIII. CBM elements VII -- XIV. CBM elements VIII & training -- XV. Case study of an educational product -- XVI. Case study in game design -- XVII. Case study in e-learning -- XVIII. Case study in research -- XIX. Conclusion.
Abstract: This book meets the needs of practitioners and researchers by providing frameworks for integrating culture into design. This book offers practical applications for the construction of user interfaces, products, services, and other online environments useful in the development of culture-based designs.
Item type: eBooks
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Includes bibliographical references and index.

I. Beginnings in instructional design and culture -- II. The nature of culture in design -- III. The Culture-Based Model framework -- IV. CBM inquiry, development -- V. CBM team, assessments, brainstorming -- VI. CBM learners -- VII. CBM elements I -- VIII. CBM elements II -- IX. CBM elements III -- X. CBM elements IV -- XI. CBM elements V -- XII. CBM elements VI -- XIII. CBM elements VII -- XIV. CBM elements VIII & training -- XV. Case study of an educational product -- XVI. Case study in game design -- XVII. Case study in e-learning -- XVIII. Case study in research -- XIX. Conclusion.

Restricted to subscribers or individual electronic text purchasers.

This book meets the needs of practitioners and researchers by providing frameworks for integrating culture into design. This book offers practical applications for the construction of user interfaces, products, services, and other online environments useful in the development of culture-based designs.

Also available in print.

Mode of access: World Wide Web.

Title from PDF t.p. (viewed on Jun 24, 2010).

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