How games move us : emotion by design / Katherine Isbister.
By: Isbister, Katherine.
Series: Playful thinking.Publisher: Cambridge, MA : MIT Press, ©2016Description: xviii, 167 pages : illustrations ; 21 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780262034265 (hardcover : alk. paper).Subject(s): Video games -- Design | Video games -- Psychological aspects | Computer games -- Psychological aspectsGenre/Form: Print books.Summary: An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.Current location | Call number | Status | Date due | Barcode | Item holds |
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On Shelf | GV1469.3 .K38 2016 (Browse shelf) | Available | AU0000000007261 |
Total holds: 0
Includes bibliographical references and index.
An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.