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Uncertainty in games / Greg Costikyan

By: Costikyan, Greg.
Series: Playful thinking (Cambridge, Mass): Publisher: Cambridge, Massachusetts : MIT Press, [2013]Description: viii, 141 pages ; 21 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780262527538.Subject(s): Games -- Design and construction | Game theory | Video games -- Design and construction | Computer games -- Design and constructionGenre/Form: Print books.
Contents:
Series foreword -- Introduction -- Games and culture -- Uncertainty -- Analyzing games -- Sources of uncertainty -- Game design considerations -- Conclusion
Summary: "In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games--from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggests ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs."
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Current location Call number Status Date due Barcode Item holds
On Shelf GV1230 .C67 2013 (Browse shelf) Available AU0000000007286
Total holds: 0

Includes bibliographical references and index

Series foreword -- Introduction -- Games and culture -- Uncertainty -- Analyzing games -- Sources of uncertainty -- Game design considerations -- Conclusion

"In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games--from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggests ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs."

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