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Reality is broken : why games make us better and how they can change the world / Jane McGonigal.

By: McGonigal, Jane.
Publisher: New York : Penguin Group, 2011Edition: [Updated ed.].Description: 396 p. : ill. ; 21 cm.ISBN: 9780143120612 (pbk.).Subject(s): Computer games -- Social aspects | Video games -- Social aspectsGenre/Form: Print books.
Contents:
Introduction -- pt. One: Why games make us happy -- What exactly is a game? -- The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Strong social connectivity -- Becoming a part of something bigger than ourselves --pt. Two: Reinventing reality -- The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking --pt. Three: How very big games can change the world -- The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together -- Conclusion: Reality is better -- Appendix 1: How to play -- Appendix 2: Practical advice for gamers.
Summary: Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
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On Shelf GV1201.38 .M34 2011 (Browse shelf) Available AU0000000007340
Total holds: 0

"This edition with a new appendix 2"--T.p. verso.

Includes bibliographical references and index.

Introduction -- pt. One: Why games make us happy -- What exactly is a game? -- The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Strong social connectivity -- Becoming a part of something bigger than ourselves --pt. Two: Reinventing reality -- The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking --pt. Three: How very big games can change the world -- The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together -- Conclusion: Reality is better -- Appendix 1: How to play -- Appendix 2: Practical advice for gamers.

Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.

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