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Motion graphics : principles and practices from the ground up / Ian Crook and Peter Beare

By: Contributor(s): Publisher: London ; New York : Fairchild Books, [2016]Description: 200 pages : color illustrations ; 27 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781472569004 (alk. paper)
Subject(s): Genre/Form: LOC classification:
  • TR897.7 .C76 2016
Contents:
Who Is This Book For? -- What Is Motion Graphics? -- What Is the Difference Between Motion Graphics and Animation? -- What Is the Difference Between Motion Graphics and Visual Effects? -- ch. One Concepts: Tools -- Camera -- Video Image Formats -- Video Compression and Codecs -- Still Image Formats -- Software -- Image Creation -- Image Manipulation -- Traditional Art Materials -- Alternative Tools -- Case Study: Momoco -- Exercise: The Cinemagraph -- ch. Two Concepts: The Image -- Pixel -- Design Elements -- Tone -- Color -- Rasters and Vectors -- Text and Type -- Design Principles -- ch. Three Concepts: Space -- Aspect Ratio -- Describing Objects in Space -- 2D Motion -- 2.5 Dimensions -- 3D CGI -- Stereoscopic 3D -- Immersive and Augmented Environments -- Case Study: Make Productions -- ch. Four Concepts: Time -- Frames -- Frame-rate -- Frame-by-Frame Animation -- Tweening -- Stop-motion -- Time Slice -- Motion in Time and Space -- Exercise: Planning an Animation -- ch. Five Putting The Pieces Together -- Compositing -- Transparency -- Mattes -- Keying -- Blending Modes -- Color Adjustment -- Sound -- Case Study: Max Jauga -- ch. Six Recording And Recreating Motion -- Rotoscoping -- Motion Tracking -- Match Moving -- Motion or Performance Capture -- Exercise: Rotoscoping -- ch. Seven Process: Planning -- Message and Audience -- Sketchbooks -- Collecting Inspiration -- Design Process -- Production Pipeline -- ch. Eight Process: Production -- Shooting Video -- Media Management -- Prototyping -- Working with Others -- Copyright -- Case Study: Tendril
Item type: BOOKS
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Holdings
Current library Home library Call number Status Barcode
Alfaisal University On Shelf Alfaisal University On Shelf TR897.7 .C76 2016 (Browse shelf(Opens below)) Available AU00000000010779
Total holds: 0
Browsing Alfaisal University shelves, Shelving location: On Shelf Close shelf browser (Hides shelf browser)
TR897.7 .B573 2018 The complete guide to Blender graphics : TR897.7 .B573 2021 The complete guide to blender graphics : TR897.7 .C66 2019 Game Anim : TR897.7 .C76 2016 Motion graphics : TR897.7 .K55 2022 Making the cut at Pixar : TR897.7 .M398 2015 Cinema 4d apprentice : TR897.7 .S3885 2015 Design for motion :

Includes bibliographical references (page 191) and index

Machine generated contents note: Who Is This Book For? -- What Is Motion Graphics? -- What Is the Difference Between Motion Graphics and Animation? -- What Is the Difference Between Motion Graphics and Visual Effects? -- ch. One Concepts: Tools -- Camera -- Video Image Formats -- Video Compression and Codecs -- Still Image Formats -- Software -- Image Creation -- Image Manipulation -- Traditional Art Materials -- Alternative Tools -- Case Study: Momoco -- Exercise: The Cinemagraph -- ch. Two Concepts: The Image -- Pixel -- Design Elements -- Tone -- Color -- Rasters and Vectors -- Text and Type -- Design Principles -- ch. Three Concepts: Space -- Aspect Ratio -- Describing Objects in Space -- 2D Motion -- 2.5 Dimensions -- 3D CGI -- Stereoscopic 3D -- Immersive and Augmented Environments -- Case Study: Make Productions -- ch. Four Concepts: Time -- Frames -- Frame-rate -- Frame-by-Frame Animation -- Tweening -- Stop-motion -- Time Slice -- Motion in Time and Space -- Exercise: Planning an Animation -- ch. Five Putting The Pieces Together -- Compositing -- Transparency -- Mattes -- Keying -- Blending Modes -- Color Adjustment -- Sound -- Case Study: Max Jauga -- ch. Six Recording And Recreating Motion -- Rotoscoping -- Motion Tracking -- Match Moving -- Motion or Performance Capture -- Exercise: Rotoscoping -- ch. Seven Process: Planning -- Message and Audience -- Sketchbooks -- Collecting Inspiration -- Design Process -- Production Pipeline -- ch. Eight Process: Production -- Shooting Video -- Media Management -- Prototyping -- Working with Others -- Copyright -- Case Study: Tendril

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