Beginning C++ through game programming, fourth edition / Michael Dawson ; senior product manager, Emi Smith ; cover designer, Mike Tanamachi.
By: Dawson, Michael [author.].
Contributor(s): Smith, Emi [production manager.] | Tanamachi, Mike [cover designer.] | ebrary, Inc.
Publisher: Boston, Massachusetts : Cengage Learning PTR, 2015Edition: Fourth edition.Description: (430 pages) : illustrations, tables.Content type: text ISBN: 9781305258952.Subject(s): Computer games -- Programming | Computer graphicsGenre/Form: Electronic books.Current location | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|
On Shelf | QA76.76.C672 .D397 2015 (Browse shelf) | Available | AU00000000011242 |
Total holds: 0
Browsing Alfaisal University Shelves , Shelving location: On Shelf Close shelf browser
QA76.76 .C672 2023 Introduction to game design, prototyping, and development / | QA76.76.C672 A42143 2017 3D game environments : create professional 3D game worlds / | QA76.76.C672 B78 2021 Introduction to video game engine development : learn to design, implement, and use a cross-platform 2D game engine / | QA76.76.C672 .D397 2015 Beginning C++ through game programming, fourth edition / | QA76.76.C672 F84 2024 Game design workshop : a playcentric approach to creating innovative games / | QA76.76.C672 G46 2022 Human-computer interaction in game development with Python : design and develop a game interface using HCI technologies and techniques / | QA76.76.C672 G77 2018 Game engine architecture / |
Includes index.
Electronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.