Beginning C++ through game programming, fourth edition / Michael Dawson ; senior product manager, Emi Smith ; cover designer, Mike Tanamachi.
Publisher: Boston, Massachusetts : Cengage Learning PTR, 2015Edition: Fourth editionDescription: (430 pages) : illustrations, tablesContent type:- text
- 9781305258952
- QA76.76.C672 .D397 2015

Current library | Home library | Call number | Status | Barcode | |
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Alfaisal University On Shelf | Alfaisal University On Shelf | QA76.76.C672 .D397 2015 (Browse shelf(Opens below)) | Available | AU00000000011242 |
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QA76.76 .C672 2023 Introduction to game design, prototyping, and development / | QA76.76.C672 A42143 2017 3D game environments : | QA76.76.C672 B78 2021 Introduction to video game engine development : | QA76.76.C672 .D397 2015 Beginning C++ through game programming, fourth edition / | QA76.76.C672 F84 2024 Game design workshop : | QA76.76.C672 G46 2022 Human-computer interaction in game development with Python : | QA76.76.C672 G77 2018 Game engine architecture / |
Includes index.
Electronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.