The business of gamification : a critical analysis / edited by Mikolaj Dymek and Peter Zackariasson
Series: Publisher: New York : Routledge, Taylor & Francis Group, [2017]Description: xxi, 229 pages : illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 9781138824164
- HD9993.E452 B875 2016
BOOKS
| Current library | Home library | Call number | Status | Barcode | |
|---|---|---|---|---|---|
| Alfaisal University On Shelf | Alfaisal University On Shelf | HD9993.E452 B875 2016 (Browse shelf(Opens below)) | Available | AU00000000011187 |
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| HD9980.5 .J647 2008 Service operations management : | HD9980.5 .W57 2018 Essentials of services marketing | HD9992.U52 K555 2016 Shoe dog : | HD9993.E452 B875 2016 The business of gamification : | HD9993.E452 D748 2020 One up : creativity, competition, and the global business of video games / | HD9993 .E452 H47 2017 Women in game development : | HD9993.E452 I67 2017 Inside the video game industry : |
Includes bibliographical references and index
Introduction / Mikolaj Dymek -- About the editors -- About the contributors -- Internal organisational perspectives -- Roleplaying games at work : about management, gamification and effectiveness / Emmanuelle Savignac -- Feeding the red critter : the gamification of project management software / Raul Ferrer Conill -- Gamification as ideological praxis : on play, games and the modding of management / Alf Rehn -- External organisational perspectives -- Game of gamification : marketing, consumer resistance and digital play / Lena Olaison and Saara L. Taalas -- Win, earn, gain : gamification in the history of retailing / Franck Cochoy and Johan Hagberg -- Inside the gamification case of a mobile phone marketing campaign : the amalgamation of game studies with marketing communications? / Mikolaj Dymek -- Samsung nation : a gamified experience / Tracy Harwood and Tony Garry -- Play a game, save the planet! : gamification as a way to promote green consumption / Christian Fuentes -- Conceptual perspectives -- Gamification for sustainability : beyond the ludo-aesthetical approach / Per Fors and Thomas Taro Lennerfors -- Designing for the play instinct : gamification, collective voodoo and mumbo jumbo / Stephen Webley and Karen Cham -- Total gamification and the limits of our imagination / Per H. Hedberg and Mattias Svahn -- Old things : new names / Peter Zackariasson -- Index

