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Object-oriented design with UML and Java / K. Barclay, J. Savage.

By: Contributor(s): 2004Description: 1 online resource (xiii, 401 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780080497556
  • 0080497551
  • 0750660988
  • 9780750660983
  • 1281014354
  • 9781281014351
Subject(s): Genre/Form: Additional physical formats: Print version:: Object-oriented design with UML and Java.LOC classification:
  • QA76.64 .B375 2004eb
Online resources:
Contents:
Front Cover; Object-Oriented Design with UML and Java; Copyright Page; Contents; Preface; Chapter 1. Object Technology; Chapter 2. Object-Oriented Analysis and Design; Chapter 3. Implementing Objects with Java; Chapter 4. Case Study: A Library Application; Chapter 5. Specialization; Chapter 6. Case Study: The Library Application Revisited; Chapter 7. Graphical User Interfaces; Chapter 8. Design Patterns; Chapter 9. Case Study: A Final Review; Bibliography; Appendix A. Setting up the Environment; Appendix B. ROME; Appendix C. Package textio; Appendix D. UML Notation and Java Bindings.
Summary: Unified Modeling Language (UML) is a general-purpose programming language for specifying and visualizing complex software, especially large, object-oriented projects. Object-oriented programming is when a programmer defines not only the data type of a data structure, but also the types of operations/functions that can be applied to the data structure. Java is a general purpose programming language with a number of features that make the language well suited for use on the World Wide Web. Fully road tested from the authors own courses, Object-Oriented Design with UML and Java shows how consider.
Item type: eBooks
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Includes bibliographical references (pages 299-300) and index.

Print version record.

Front Cover; Object-Oriented Design with UML and Java; Copyright Page; Contents; Preface; Chapter 1. Object Technology; Chapter 2. Object-Oriented Analysis and Design; Chapter 3. Implementing Objects with Java; Chapter 4. Case Study: A Library Application; Chapter 5. Specialization; Chapter 6. Case Study: The Library Application Revisited; Chapter 7. Graphical User Interfaces; Chapter 8. Design Patterns; Chapter 9. Case Study: A Final Review; Bibliography; Appendix A. Setting up the Environment; Appendix B. ROME; Appendix C. Package textio; Appendix D. UML Notation and Java Bindings.

Unified Modeling Language (UML) is a general-purpose programming language for specifying and visualizing complex software, especially large, object-oriented projects. Object-oriented programming is when a programmer defines not only the data type of a data structure, but also the types of operations/functions that can be applied to the data structure. Java is a general purpose programming language with a number of features that make the language well suited for use on the World Wide Web. Fully road tested from the authors own courses, Object-Oriented Design with UML and Java shows how consider.

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