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Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton.

By: Contributor(s): ©2009Description: 1 online resource (x, 395 pages) : color illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780080880136
  • 0080880134
  • 1282034650
  • 9781282034655
Subject(s): Genre/Form: Additional physical formats: Print version:: Vintage games.LOC classification:
  • GV1469.3 .L64 2009
Online resources:
Contents:
Alone in the Dark (1992): The Polygons of Fear; Castle Wolfenstein (1981): Achtung! Stealth Gaming Comes out of Hiding; Dance Dance Revolution (1998): The Player Becomes the Star; Diablo (1996): The Rogue Goes to Hell; Doom (1993): The First Person Shooter Takes Control; Dune II: The Building of a Dynasty (1992): Strategy in Real Time; Final Fantasy VII (1997): It's Never Final in the World of Fantasy; Flight Simulator (1980): Digital Reality; Grand Theft Auto III (2001): The Consolejacking Life; John Madden Football (1988): Modern Sports Videogames Kickoff; King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; Myst (1993): Launching Multimedia Worlds; Pac-Man (1980): Japanese Gumption, American Consumption; Pole Position (1982): Where the Raster Meets the Road; SimCity (1989): Building Blocks for Fun and Profit; Space Invaders (1978): The Japanese Take Over; Street Fighter II (1991): Would you like the Combo?; Super Mario 64/Tomb Raider (1996): The Third Dimension; Super Mario Bros. (1985): How High Can Jumpman Get?; Tetris (1985): Casual Gaming Falls into Place; The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; The Sims (2000): Who Let the Sims Out?; Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; Ultima Online (1997): Putting the Role-Play back in Computer Role-Playing Games; Zork (1980): Text Imps versus Graphics Grues.
Summary: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market. *Explores the gameplay, history, development, and influence of the most important videogames of all time *Includes material from interviews, contemporary reviews, manuals, and other primary and secondary sources *Identifies and analyzes the key concepts behind each videogame *Features hundreds of exclusive, full-color images.
Item type: eBooks
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Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market. *Explores the gameplay, history, development, and influence of the most important videogames of all time *Includes material from interviews, contemporary reviews, manuals, and other primary and secondary sources *Identifies and analyzes the key concepts behind each videogame *Features hundreds of exclusive, full-color images.

Alone in the Dark (1992): The Polygons of Fear; Castle Wolfenstein (1981): Achtung! Stealth Gaming Comes out of Hiding; Dance Dance Revolution (1998): The Player Becomes the Star; Diablo (1996): The Rogue Goes to Hell; Doom (1993): The First Person Shooter Takes Control; Dune II: The Building of a Dynasty (1992): Strategy in Real Time; Final Fantasy VII (1997): It's Never Final in the World of Fantasy; Flight Simulator (1980): Digital Reality; Grand Theft Auto III (2001): The Consolejacking Life; John Madden Football (1988): Modern Sports Videogames Kickoff; King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; Myst (1993): Launching Multimedia Worlds; Pac-Man (1980): Japanese Gumption, American Consumption; Pole Position (1982): Where the Raster Meets the Road; SimCity (1989): Building Blocks for Fun and Profit; Space Invaders (1978): The Japanese Take Over; Street Fighter II (1991): Would you like the Combo?; Super Mario 64/Tomb Raider (1996): The Third Dimension; Super Mario Bros. (1985): How High Can Jumpman Get?; Tetris (1985): Casual Gaming Falls into Place; The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; The Sims (2000): Who Let the Sims Out?; Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; Ultima Online (1997): Putting the Role-Play back in Computer Role-Playing Games; Zork (1980): Text Imps versus Graphics Grues.

Includes bibliographical references and index.

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