Super Power, Spoony Bards, and Silverware : the Super Nintendo Entertainment System / Dominic Arsenault.
By: Arsenault, Dominic [author.].
Series: Platform studies.Publisher: Cambridge, MA : The MIT Press, 2017Description: x, 266 pages ; 24 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780262036566 (hardcover : alk. paper).Subject(s): Nintendō Kabushiki Kaisha | Nintendo of America Inc | Nintendo video games -- History | Video games industry -- HistoryGenre/Form: Print books.Current location | Call number | Status | Date due | Barcode | Item holds |
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On Shelf | GV1469.32 .A76 2017 (Browse shelf) | Available | AU00000000012135 |
Includes bibliographical references (pages 203-220) and index.
Introduction: Welcome to the Dark Side -- Establishing the Nintendo Economic System (NES) -- Preparing for Launch -- And Now You're Playing with Power of Super Power -- Beyond Bits and Pixels: Inside the Technology -- The Race to 3D -- The American Video Game Renessance -- The CD-Rom That Would Not Be -- Conclusion: Silver Linings and Golden Dawns.
"While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and the growing prominence of video games over screen-based entertainment mediums), there of course had to be failures and the Nintendo SNES (Super Nintendo Entertainment System) was the beginning of Nintendo's downfall. This is a book about Nintendo, and how it lived the "16-bit console wars" that saw it go from being the undisputed industry leader in the 8-bit generation of consoles with more than a 90% market share in 1989 to a marginally leading top player with a 60% share of the video game market at the end of the 16-bit console war, and all the way down to its Nintendo 64 selling a little less than one-third as many units as Sony's dominating PlayStation console. (Malik 1997) Ultimately, it is a critical history of Nintendo's fall from grace, from the height of a period I dub the ReNESsance (1985-1990) all the way down to the Nintendo Dark Age (1996-2006)" --