Design great video games / Zach Comm.

By: Contributor(s): Series: LiveLessonsPublisher: [Place of publication not identified] : Que, [2015]Copyright date: (copy)2015Description: 1 online resource (1 streaming video file (4 hr., 42 min., 25 sec.)) : digital, sound, colorContent type:
  • two-dimensional moving image
Media type:
  • computer
Carrier type:
  • online resource
Subject(s): Genre/Form: LOC classification:
  • GV1469.3
Online resources: Presenter, Zach Comm.Summary: "Build video games that are always exciting, never boring...always fresh, never copycat...always fun, offering just the right amount of challenge! This video course will teach you the key skills of video game theory, so you can deliver truly great games for any platform--mobile, console, or computer. Using new examples and best-in-class in-game footage, Zach Comm shows you the difference between "meh" games and truly unforgettable video game experiences. You'll learn how to borrow from formulas without letting them trap you...build games that are endlessly replayable...challenge players without overwhelming them...support complexity...learn from experience...determine whose feedback is worth listening to...understand the many forms of high- and low-intensity fun and deliver them!"--Resource description page.
Item type: eBooks
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Title taken from title screen (viewed July 6, 2015)

Presenter, Zach Comm.

"Build video games that are always exciting, never boring...always fresh, never copycat...always fun, offering just the right amount of challenge! This video course will teach you the key skills of video game theory, so you can deliver truly great games for any platform--mobile, console, or computer. Using new examples and best-in-class in-game footage, Zach Comm shows you the difference between "meh" games and truly unforgettable video game experiences. You'll learn how to borrow from formulas without letting them trap you...build games that are endlessly replayable...challenge players without overwhelming them...support complexity...learn from experience...determine whose feedback is worth listening to...understand the many forms of high- and low-intensity fun and deliver them!"--Resource description page.

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