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iPhone application development for dummies [electronic resource] / by Neal Goldstein.

By: Contributor(s): Series: --For dummiesc2010Edition: 2nd edDescription: 1 online resource (xx, 408 p.) : illISBN:
  • 0470568437
  • 9780470568439
Subject(s): Genre/Form: Additional physical formats: Print version:: iPhone application development for dummies.Online resources:
Contents:
Creating killer iPhone applications -- Looking behind the screen -- Enlisting in the Developer Corps -- Getting to know the SDK -- Building the user interface -- While your application is running -- Actually writing code -- Entering and managing data -- Saving data and creating a secret button -- Using the debugger -- Buttoning it down and calling home -- Death, taxes, and the iPhone provisioning -- Designing your application -- Setting the table -- Enhancing the user experience -- Creating controllers and their models -- Finding your way -- Top ten Apple sample applications (with code!) -- Ten ways to be a happy developer.
Summary: "With iPhone? Application Development for Dummies, Second Edition, you'll learn to: design small- or large-scale iPhone applications for profit or fun; create new iPhone apps using Xcode; get your applications into the App Store; work with frameworks. Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store!"--Resource description page.
Item type: eBooks
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Description based on print version record.

Includes index.

Creating killer iPhone applications -- Looking behind the screen -- Enlisting in the Developer Corps -- Getting to know the SDK -- Building the user interface -- While your application is running -- Actually writing code -- Entering and managing data -- Saving data and creating a secret button -- Using the debugger -- Buttoning it down and calling home -- Death, taxes, and the iPhone provisioning -- Designing your application -- Setting the table -- Enhancing the user experience -- Creating controllers and their models -- Finding your way -- Top ten Apple sample applications (with code!) -- Ten ways to be a happy developer.

"With iPhone? Application Development for Dummies, Second Edition, you'll learn to: design small- or large-scale iPhone applications for profit or fun; create new iPhone apps using Xcode; get your applications into the App Store; work with frameworks. Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store!"--Resource description page.

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