Unity 5 : creating the game environment / Dr. Edward Lavieri.

By: Contributor(s): Publisher: [Place of publication not identified] : Packt Publishing, [2017]Description: 1 online resource (1 streaming video file (1 hr., 36 min., 6 sec.)) : digital, sound, colorContent type:
  • two-dimensional moving image
Media type:
  • computer
  • video
Carrier type:
  • online resource
Other title:
  • Unity five
Subject(s): Genre/Form: LOC classification:
  • QA76.76.C672
Online resources: Presenter, Edward Lavieri.Summary: "Unity is an exciting and popular engine in the game industry. Throughout this course, you'll learn how to build a game consisting of a User Interface and explore more Unity game development concepts. This easy-to-follow course will help you quickly learn how to use Unity in a practical context, step-by-step, by making a real-world game project. This course will familiarize you with game project workflow and level design. You will learn to create and lay out the User Interface. This course will also walk you through scripting UI controls by testing and editing UI functionality. You will explore how to create a terrain, importing and using vegetation objects, and add a water feature to it. And then finally you'll work with textures."--Resource description page.
Item type: eBooks
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Presenter, Edward Lavieri.

Title from title screen (viewed February 15, 2017).

Date of publication from resource description page.

"Unity is an exciting and popular engine in the game industry. Throughout this course, you'll learn how to build a game consisting of a User Interface and explore more Unity game development concepts. This easy-to-follow course will help you quickly learn how to use Unity in a practical context, step-by-step, by making a real-world game project. This course will familiarize you with game project workflow and level design. You will learn to create and lay out the User Interface. This course will also walk you through scripting UI controls by testing and editing UI functionality. You will explore how to create a terrain, importing and using vegetation objects, and add a water feature to it. And then finally you'll work with textures."--Resource description page.

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