Beginning C++ game programming. Part 1 / John Horton.

By: Contributor(s): Publisher: [Place of publication not identified] : Packt Publishing, 2016Description: 1 online resource (1 streaming video file (6 hr., 6 min., 6 sec.)) : digital, sound, colorContent type:
  • two-dimensional moving image
Media type:
  • computer
  • video
Carrier type:
  • online resource
Other title:
  • Beginning C plus plus game programming
Subject(s): Genre/Form: LOC classification:
  • QA76.73.C153
Online resources: Presenter, John Horton.Summary: "This video course is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions, and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more."--Resource description page.
Item type: eBooks
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Title from resource description page (Safari, viewed January 23, 2017).

Presenter, John Horton.

"This video course is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions, and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more."--Resource description page.

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