Finishing touches on the game / Amerigo Moscaroli.

By: Contributor(s): Publisher: [Place of publication not identified] : Packt Publishing, [2017]Description: 1 online resource (1 streaming video file (2 hr., 7 min., 34 sec.)) : digital, sound, colorContent type:
  • two-dimensional moving image
Media type:
  • computer
  • video
Carrier type:
  • online resource
Subject(s): Genre/Form: LOC classification:
  • QA76.76.C672
Online resources: Presenter, Amerigo Moscaroli.Summary: "In this course, we will be adding the last finishing touches before releasing it into the wild! First we will start by monetising the game with in-app purchases as well as discussing the theory of rewarded video ads. The next section will then implement achievements and leaderboards as well as implementing GoogleAnalytics so that we can see how players will use our game. We will then move on to releasing our game on both iOS and Android, discussing the release procedures for both as well as how to release the game. Finally we will discuss the future of our game and our engine, discussing how to release updates on both platforms, how we can update our game and further optimisations we can make to improve performance."--Resource description page.
Item type: eBooks
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Presenter, Amerigo Moscaroli.

Title from title screen (viewed September 7, 2017).

Date of publication from resource description page.

"In this course, we will be adding the last finishing touches before releasing it into the wild! First we will start by monetising the game with in-app purchases as well as discussing the theory of rewarded video ads. The next section will then implement achievements and leaderboards as well as implementing GoogleAnalytics so that we can see how players will use our game. We will then move on to releasing our game on both iOS and Android, discussing the release procedures for both as well as how to release the game. Finally we will discuss the future of our game and our engine, discussing how to release updates on both platforms, how we can update our game and further optimisations we can make to improve performance."--Resource description page.

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