Learning path : C++ game programming.

Contributor(s): Publisher: [Place of publication not identified] : Packt Publishing, 2017Description: 1 online resource (1 streaming video file (8 hr., 51 min., 25 sec.)) : digital, sound, colorContent type:
  • two-dimensional moving image
Media type:
  • computer
  • video
Carrier type:
  • online resource
Other title:
  • C++ game programming
  • C plus plus game programming
Subject(s): Genre/Form: LOC classification:
  • QA76.73.C153
Online resources:
Contents:
Beginning C++ game programming, Part 1 / John Horton -- Beginning C++ game programming, Part 2 / John Horton.
Summary: "Looking to learn C++ from scratch and simultaneously build stunning and interactive games? Explore this Learning Path and you will get more than expected. Start as an amateur and rise as a pro by taking this Learning Path. This Learning Path is a fun journey to the world of game programming starting from the basics of C++ such as OOP, pointers, introduction to the Standard Template Library, and finally building OpenGL-powered SFML fully-playable complex games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. You will explore exciting game programming concepts such as particle effects, directional sound, OpenGL programmable Shaders, spawning thousands of objects, and more."--Resource description page.
Item type: eBooks
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Title and publication information from resource description page (Safari, viewed March 3, 2017).

Beginning C++ game programming, Part 1 / John Horton -- Beginning C++ game programming, Part 2 / John Horton.

"Looking to learn C++ from scratch and simultaneously build stunning and interactive games? Explore this Learning Path and you will get more than expected. Start as an amateur and rise as a pro by taking this Learning Path. This Learning Path is a fun journey to the world of game programming starting from the basics of C++ such as OOP, pointers, introduction to the Standard Template Library, and finally building OpenGL-powered SFML fully-playable complex games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. You will explore exciting game programming concepts such as particle effects, directional sound, OpenGL programmable Shaders, spawning thousands of objects, and more."--Resource description page.

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