Normal view MARC view ISBD view

Game worlds get real : how who we are online became who we are offline / Zek Valkyrie.

By: Valkyrie, Zek [author.].
Publisher: Santa Barbara, California : Praeger, an imprint of ABC-CLIO, LLC, [2017]Description: viii, 246 pages : illustrations ; 25 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781440851285.Subject(s): Video games -- Social aspects | Virtual realityGenre/Form: Print books.
Contents:
Frameworks and realities -- Gamer identity politics -- Rationalization of play -- Stigma and gamer communities -- Digital consumption -- Pixel profiteers -- Gender authenticity -- Goddess paradox -- Cybersexuality -- Gamer masculinity.
    average rating: 0.0 (0 votes)

Includes bibliographical references and index.

Frameworks and realities -- Gamer identity politics -- Rationalization of play -- Stigma and gamer communities -- Digital consumption -- Pixel profiteers -- Gender authenticity -- Goddess paradox -- Cybersexuality -- Gamer masculinity.

Copyright © 2020 Alfaisal University Library. All Rights Reserved.
Tel: +966 11 2158948 Fax: +966 11 2157910 Email:
librarian@alfaisal.edu