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Games are not : the difficult and definitive guide to what video games are / David Myers

By: Myers, David, 1953- [author].
Publisher: Manchester : Manchester University Press, 2017Copyright date: ©2017Description: 214 pages ; 20 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781526121653.Subject(s): Video games -- Social aspectsGenre/Form: Print books.
Contents:
Games are not cooperative -- Games are not designer intentions -- Games are not references (of the conventional sort) -- Games are not narratives -- Games are not beliefs -- Games are not gameplay -- Games are not toys -- Games are not simulations: part one -- Games are not simulations: part two -- Games are not commodities -- Games are not what you think -- Games are art (because games are not art)
Summary: "Myers offers an in-depth examination of games as objects of leisure, consumption, and art. Games Are Not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games Are Not positions games as unique objects evoking a peculiar and paradoxical liminal state -- a lusory attitude -- that is essential to human creativity, knowledge, and sustenance of the species." --Back cover
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Current location Call number Status Date due Barcode Item holds
On Shelf GV1469.17.S63 M93 2017 (Browse shelf) Available AU00000000012364
Total holds: 0

Includes bibliographical references (pages 197-208) and index

Games are not cooperative -- Games are not designer intentions -- Games are not references (of the conventional sort) -- Games are not narratives -- Games are not beliefs -- Games are not gameplay -- Games are not toys -- Games are not simulations: part one -- Games are not simulations: part two -- Games are not commodities -- Games are not what you think -- Games are art (because games are not art)

"Myers offers an in-depth examination of games as objects of leisure, consumption, and art. Games Are Not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games Are Not positions games as unique objects evoking a peculiar and paradoxical liminal state -- a lusory attitude -- that is essential to human creativity, knowledge, and sustenance of the species." --Back cover

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