The game designer's playlist : innovative games every game designer needs to play / Zach Hiwiller.
By: Hiwiller, Zack [author.].
Series: Addison-Wesley game design and development series: Publisher: Boston : Addison-Wesley, ©2019Copyright date: ©2019Description: 214 pages : illustrations ; 23 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780134873268.Subject(s): Computer games | Computer games -- Design | Games -- Design | Computer games | Computer games -- DesignGenre/Form: Print books.Current location | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|
On Shelf | GV1469.15 .H58 2019 (Browse shelf) | Available | AU00000000013919 |
Browsing Alfaisal University Shelves , Shelving location: On Shelf Close shelf browser
GV1312 .C35 2022 Unboxed : board game experience and design / | GV1312 .E64 2022 Building blocks of tabletop game design : an encyclopaedia of mechanisms / | GV1469.15 .C73 2017 Break out : how the Apple II launched the PC gaming revolution / | GV1469.15 .H58 2019 The game designer's playlist : innovative games every game designer needs to play / | GV1469.17.S63 F63 2014 Values at play in digital games / | GV1469.17.S63 J34 2020 Experimental games : critique, play, and design in the age of gamification / | GV1469.17.S63 M93 2017 Games are not : the difficult and definitive guide to what video games are / |
Includes index.
From simplicity, the universe -- Randomness and cholesterol -- Pushing one's luck -- Piecemeal perspectives -- Permanence -- Mechanics as message -- Requiem for a pewter shoe -- The second chance phenomenon -- Challenging complexity -- Learning to walk -- Mechanics in Milieu -- The clone wars -- The discipline fof game design -- Winning and losing -- Inputs and outputs -- Whose stories? -- Cheat codes -- Conclusion and final playlist.