Playing smart : on games, intelligence and Artificial Intelligence / Julian Togelius.
By: Togelius, Julian [author.].
Series: Playful thinking.Publisher: Cambridge, Massachusetts : The MIT Press, ©2018Description: xvii, 168 pages ; 22 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780262039031 (hardcover : alk. paper).Subject(s): Video games -- Psychological aspects | Video games -- Design | Intellect | Thought and thinking | Artificial intelligenceGenre/Form: Print books.Current location | Call number | Status | Date due | Barcode | Item holds |
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On Shelf | GV1469.34.P79 T64 2018 (Browse shelf) | Available | AU00000000015204 |
Browsing Alfaisal University Shelves , Shelving location: On Shelf Close shelf browser
GV1469.34.F74 B93 2023 Game design deep dive : free to play / | GV1469.34 .P79 A63 2018 Playing with feelings : video games and affect / | GV1469.34.P79 E83 2019 Lost in a good game : why we play video games and what they can do for us / | GV1469.34.P79 T64 2018 Playing smart : on games, intelligence and Artificial Intelligence / | GV1469.34.S52 G45 2018 Gamer nation : the rise of modern gaming and the compulsion to play again / | GV1469.34.S52 H68 2019 How to play video games / | GV1469.34.S52 V35 2017 Game worlds get real : how who we are online became who we are offline / |
Includes bibliographical references (pages [153]-160) and index.
In the beginning of AI, there were games -- Do you need to be intelligent to play games? -- What is (Artificial) Intelligence? -- Do video games have Artificial Intelligence? -- Growing a mind and learning to play -- Do games learn from you when you play them? -- Automating creativity -- Designing for AI -- General intelligence and games in general -- Synthesis.