Gamer nation : video games and American culture / John Wills.
By: Wills, John [author.].
Publisher: Baltimore : Johns Hopkins University Press, ©2019Description: 286 p: 23 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781421428703 (pbk. : alk. paper); 1421428709 (pbk. : alk. paper).Subject(s): Video games and children -- United States | Video games and teenagers -- United States | Video games -- Social aspects -- United States | Video games -- Design -- Psychological aspects | Violence in video gamesGenre/Form: Print books.Current location | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|
On Shelf | HQ784.V53 W55 2019 (Browse shelf) | Available | AU00000000015798 |
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HQ774 .B7773 2016 FAQ for new fathers / | HQ783 .S694 2014 Creating a learning society : a new paradigm for development and social progress / | HQ784.C55 A45 2010 I am Nujood, age 10 and divorced / | HQ784.V53 W55 2019 Gamer nation : video games and American culture / | HQ792.U5 O39 2013 Designing the creative child : playthings and places in midcentury America / | HQ799.2.I5 B68 2014 It's complicated : the social lives of networked teens / | HQ799.2.I5 F745 2017 The happiness effect : how social media is driving a generation to appear perfect at any cost / |
Includes bibliographical references and index.
Games and new frontiers -- Playing cowboys and Indians in the digital West -- Cold War gaming -- 9/11 code -- Fighting the virtual War on Terror -- Grand theft Los Angeles -- Second life, second America -- Converging worlds.
"This book takes a cultural studies approach to analyzing video games for young players. It considers not only how games reflect myths in American culture but also how they propagate those myths through their design, imagery, and scenarios of violence"--