Lost in a good game : why we play video games and what they can do for us / Pete Etchells.
By: Etchells, Pete [author.].
Publisher: London : Icon Books, ©2019Description: 339 p: 22 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781785784811; 1785784811.Subject(s): Video games -- Psychological aspectsGenre/Form: Print books.Current location | Call number | Status | Date due | Barcode | Item holds |
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On Shelf | GV1469.34.P79 E83 2019 (Browse shelf) | Available | AU00000000015903 |
Browsing Alfaisal University Shelves , Shelving location: On Shelf Close shelf browser
GV1469.34 .A97 S65 2017 Interactive stories and video game art : a storytelling framework for game design / | GV1469.34.F74 B93 2023 Game design deep dive : free to play / | GV1469.34 .P79 A63 2018 Playing with feelings : video games and affect / | GV1469.34.P79 E83 2019 Lost in a good game : why we play video games and what they can do for us / | GV1469.34.P79 T64 2018 Playing smart : on games, intelligence and Artificial Intelligence / | GV1469.34.S52 G45 2018 Gamer nation : the rise of modern gaming and the compulsion to play again / | GV1469.34.S52 H68 2019 How to play video games / |
Includes bibliographical references.
Dragons and demons -- A brief history of early video games -- Why do we play video games? -- Control and imagination -- A brief interlude -- Are violent games bad for us? -- Moral panics -- Are video games addictive? -- Screen time -- Immersion and virtual reality -- Wayfaring and wayfinding -- Digital spectator sports -- Loss.
When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world; first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classifỳ game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games; from Turing's chess machine to mass multiplayer online games like World of Warcraft, via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.