Becoming a video game designer / Daniel Noah Halpern.
By: Halpern, Daniel Noah [author.].
Series: Masters at work.Publisher: New York : Simon & Schuster, ©2020Edition: First Simon & Schuster hardcover edition.Description: 141 p.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781982137939.Subject(s): Video game designers -- Vocational guidance -- United States | Video games -- DesignGenre/Form: Print books.Current location | Call number | Status | Date due | Barcode | Item holds |
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On Shelf | GV1469.3 .H353 2020 (Browse shelf) | Available | AU00000000017765 |
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Includes bibliographical references.
The universe, also known as the game -- Accumulating the fact -- A scattered dynasty of recluses -- The infinite hill -- How to make a magic circle -- The garden of forking paths -- The theme of the traitor and the hero -- Metaphors were a weariness of the flesh to the poets themselves -- Manifestations of imagination.
"A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games-required reading for anyone considering a path to this profession"--