Game engine architecture / Jason Gregory.
Publisher: Boca Raton : Taylor & Francis, CRC Press, ©2018Edition: Third editionDescription: 1200 pContent type:- text
- unmediated
- volume
- 9781138035454 (hardback : alk. paper)
- QA76.76.C672 G77 2018
BOOKS
| Current library | Home library | Call number | Status | Barcode | |
|---|---|---|---|---|---|
| Alfaisal University On Shelf | Alfaisal University On Shelf | QA76.76.C672 G77 2018 (Browse shelf(Opens below)) | Available | AU00000000018675 |
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| QA76.76.C672 .D397 2015 Beginning C++ through game programming, fourth edition / | QA76.76.C672 F84 2024 Game design workshop : | QA76.76.C672 G46 2022 Human-computer interaction in game development with Python : | QA76.76.C672 G77 2018 Game engine architecture / | QA76.76 .C672 M36 2018 Sams teach yourself godot engine game development in 24 hours : | QA76.76.C672 N97 2014 Game programming patterns / | QA76.76.C672 O43 2019 Learning C# programming with Unity 3D / |
Includes bibliographical references and index.

