Computer graphics programming in OpenGL using Java, Third Edition / V. Scott Gordon, John Clevenger.
By: Gordon, V. Scott [author.].
Contributor(s): Clevenger, John [author.].
Publisher: Duxbury : Mercury Learning and Information, ©2021Edition: Third edition.Description: 515 pages cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781683927365.Genre/Form: Print books.Summary: "This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book"--Current location | Call number | Status | Notes | Date due | Barcode | Item holds |
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On Shelf | T385 .G657 2021 (Browse shelf) | Available | With CD. | AU00000000018850 |
"This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book"--