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Virtual and augmented reality in English language arts education / Edited by Clarice M. Moran and Mary F. Rice.

Contributor(s): Moran, Clarice M, 1964- [editor.] | Rice, Mary, 1980- [editor.].
Publisher: Lanham : Lexington Books, © 2021Copyright date: © 2021Description: ix, 270 pages : illustrations ; 24 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781793629852.Subject(s): Language arts -- Computer-assisted instruction | Virtual reality in educationGenre/Form: Print books.
Contents:
Introduction. Part 1. Overview and Research: How can virtual and augmented realities support teacher learning? A Review of the Literature on Virtual Reality: A New Frontier for English Language Arts Teaching -- VR Immersion in the ELA classroom: Supporting the Professional Development of Novice Teachers -- "So similar, but so different from my real-life classroom": Using Augmented Reality in Teacher Learning to Facilitate Discussion in Diverse ELA Classes -- Part 2. Practical Applications: How can virtual and augmented realities support student learning? -- How Am I Supposed to Teach This? Using Google Cardboards to Enhance English Language Arts Learning -- Designing Engaging Virtual Field Trips for Secondary English Language Art Students -- Experiencing Literature in Virtual Reality -- Engaging ELA Teacher Candidates with the Power and Possibility of Geolocated Augmented Reality -- Part 3. Interdisciplinary Work in ELA Classrooms: What are the boundaries and frontiers of virtual and augmented realities? "It's the actual bomb!": Middle School Females using Virtual Reality to Develop 21st Century Literacies -- Integrating Culturally Responsive Pedagogy and Virtual Reality: Preparing Preservice Educators for Secondary Language Arts Classes -- Empowering Language Teachers with Emerging Technologies: Augmented Reality for English Language Arts Classrooms -- Afterword: Daydreaming of Equity and Virtual Reality.
Summary: "Using Virtual Reality in English Language Arts Education provides researched-based teaching practices and strong theoretical support for teaching English Language Arts with Virtual and Augmented Reality tools. It is perfect for teachers of any experience level, with or without prior experience with VR/AR"--
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Current location Call number Status Date due Barcode Item holds
On Shelf LB1576.7 .V57 2021 (Browse shelf) Available AU00000000019781
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Includes bibliographical references and index.

Introduction. Part 1. Overview and Research: How can virtual and augmented realities support teacher learning? A Review of the Literature on Virtual Reality: A New Frontier for English Language Arts Teaching -- VR Immersion in the ELA classroom: Supporting the Professional Development of Novice Teachers -- "So similar, but so different from my real-life classroom": Using Augmented Reality in Teacher Learning to Facilitate Discussion in Diverse ELA Classes -- Part 2. Practical Applications: How can virtual and augmented realities support student learning? -- How Am I Supposed to Teach This? Using Google Cardboards to Enhance English Language Arts Learning -- Designing Engaging Virtual Field Trips for Secondary English Language Art Students -- Experiencing Literature in Virtual Reality -- Engaging ELA Teacher Candidates with the Power and Possibility of Geolocated Augmented Reality -- Part 3. Interdisciplinary Work in ELA Classrooms: What are the boundaries and frontiers of virtual and augmented realities? "It's the actual bomb!": Middle School Females using Virtual Reality to Develop 21st Century Literacies -- Integrating Culturally Responsive Pedagogy and Virtual Reality: Preparing Preservice Educators for Secondary Language Arts Classes -- Empowering Language Teachers with Emerging Technologies: Augmented Reality for English Language Arts Classrooms -- Afterword: Daydreaming of Equity and Virtual Reality.

"Using Virtual Reality in English Language Arts Education provides researched-based teaching practices and strong theoretical support for teaching English Language Arts with Virtual and Augmented Reality tools. It is perfect for teachers of any experience level, with or without prior experience with VR/AR"--

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