The way we play : theory of game design / Michael Killick.
By: Killick, Michael [author.].
Contributor(s): Ohio Library and Information Network | Ohio Library and Information Network.
Publisher: New York, NY : Apress, ©2022Edition: [First edition].Description: 238 p: illustrations.Content type: text Media type: computer Carrier type: online resourceISBN: 9781484287880.Other title: Theory of game design.Subject(s): Video games -- DesignGenre/Form: Print books.Current location | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|
On Shelf | GV1469.3 .K55 2022 (Browse shelf) | Available | AU00000000019876 |
Browsing Alfaisal University Shelves , Shelving location: On Shelf Close shelf browser
GV1469.3 .H57 2018 A history of video games in 64 objects / | GV1469.3 .J87 2016 The art of failure : an essay on the pain of playing video games / | GV1469.3 .K38 2016 How games move us : emotion by design / | GV1469.3 .K55 2022 The way we play : theory of game design / | GV1469.3 .N484 2017 Atari age : the emergence of video games in America / | GV1469.3 .P38 2020 Free-to-play : mobile video games, bias, and norms / | GV1469.3 .S37 2017 Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / |
Includes index.
Chapter 1: Your Design Journey Begins -- Chapter 2: Under the Hood -- Chapter 3: From Paper to Screen -- Chapter 4: FPS Character Controller Tutorial -- Chapter 5: Rule the World: Level Design -- Chapter 6: Friend or Foe? Enemy Design -- Chapter 7: MCM: Mechanics, Combat, and Multiplayer -- Chapter 8: 2D Platformer Tutorial -- Chapter 9: HUD and UI -- Chapter 10: Parting Advice -- Chapter 11: Conclusion: The End. Or Your Beginning? -- Game Design Document Template.
Available to OhioLINK libraries.
Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games. Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production.