Neiburger, Eli.

Gamers-- in the library?! the why, what, and how of videogame tournaments for all ages / [electronic resource] : Eli Neiburger. - Chicago : American Library Association, 2007. - ix, 178 p. : ill.

Includes bibliographical references (p. 167-169) and index.

This is a library, not an arcade, and other entirely artificial distinctions -- The gaming world, and how it can be appropriately appropriated into the library world -- Software, hardware, and other ware -- Planning your events, or, getting geeky with it -- How to promote your events, or, infecting the growth medium -- Setting it up, or, more about cables than you ever wanted to know -- Running a tournament, or why the thirty-third player always shows up right after you make the bracket -- Now what, or, how to leverage the interesting smell you've discovered -- Links, resources, and even a book or two.


Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2013.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.

0838909442 (pbk. : alk. paper) 9780838909447 (pbk. : alk. paper)




Computer games.
Libraries and teenagers--United States.
Video games.


Electronic books.

GV1469.3 / .N45 2007eb

794.8