01804cam a2200361 i 450000100090000000300070000900500170001600800410003301000170007402000290009104000280012004200080014805000270015608200170018308400230020010000300022324500720025324600540032526400440037930000590042333600210048233700250050333800230052849000830055150400510063452005710068563000250125665000430128165000390132465000440136365500240140726000110143118065475US-DLC20161026151901.0140312s2015 flua bf 001 0 eng  a 2014008500 a9781439852644 (hardback) aDLCbengcDLCerdadDLC apcc00aTR897.72.M39bK56 201500a006.6/96223 aCOM0120002bisacsh1 aKing, R.q(Roger),d1942-10a3D animation for the raw beginner using Maya /cauthor, Roger King.3 aThree D animation for the raw beginner using Maya 1aBoca Raton :bTaylor & Francis,c[2015] axxv, 444 pages :billustrations (some color) ;c27 cm. atext2rdacontent aunmediated2rdamedia avolume2rdacarrier0 aChapman & Hall/CRC computer graphics, geometric modeling, and animation series aIncludes bibliographical references and index. a"Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. The text focuses on how to carry out this process with Autodesk Maya, the gold standard in 3D animation. Each chapter introduces a critical aspect of the 3D animation process and guides readers through simple, step-by-step tutorials that link key principles to Autodesk Maya techniques. "--cProvided by publisher.00aMaya (Computer file) 0aComputer animationvAmateurs' manuals. 0aThree-dimensional display systems. 7aCOMPUTERS / Computer Graphics.2bisacsh 02localaPrint books. c[2015]