TY - BOOK AU - Kaufman,David AU - Sauv�e,Louise ED - IGI eBooks. ED - IGI Global. TI - Educational gameplay and simulation environments: case studies and lessons learned SN - 9781615207329 (ebook) AV - LB1029.G3 E34 2010e U1 - 371.39/7 22 PY - 2010/// CY - Hershey, Pa. PB - IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) KW - Educational games KW - Canada KW - Case studies KW - Simulation games in education KW - Educational gameplay KW - Simulation environments KW - SAGE for learning project KW - Role of narrative in educational games and simulations KW - Fantasy as an important motivational feature in digital games KW - Gender and digital gameplay KW - Games in health education KW - Ethical decision-making KW - Virtual reality technologies KW - Collaborative, Online, Multimedia, Problem-based Simulations (COMPS) KW - Electronic books KW - local N1 - Includes bibliographical references and index; 1. Games, simulations, and simulation games for learning / Louise Sauv�e, Lise Renaud, David Kaufman -- 2. Effective educational games / Louise Sauv�e -- 3. Simulation in health professional education / David Kaufman -- 4. The role of narrative in educational games and simulations / Jim Bizzocchi -- 5. Does fantasy enhance learning in digital games? / Mahboubeh Asgari, David Kaufman -- 6. Gender and digital gameplay / Jennifer Jenson, Castell de -- 7. Games in health education / Margot Kaszap -- 8. Video games and the challenge of engaging the 'net' generation / Anthony Gurr -- 9. Educational games / Castell de, Jennifer Jenson, Nicholas Taylor -- 10. Designing a simulator for teaching ethical decision-making / Michael Power, Lyse Langlois -- 11. Design of a socioconstructivist game for the classroom / Margot Kaszap, Sylvie Rail -- 12. Online multiplayer games / Louise Sauv�e, Louis Villardier, Wilfried Probst -- 13. Advancing the study of educational gaming / Herbert Wideman, Ronald Owston, Christine Brown -- 14. Designing socially expressive character agents to facilitate learning / Steve DiPaola -- 15. The use of virtual reality in clinical psychology research / Patrice Renaud, Sylvain Chartier, Paul Fedoroff, John Bradford, Joanne Rouleau -- 16. The efficacy of games and simulations for learning / Louise Sauv�e, Lise Renaud, David Kaufman -- 17. Collaborative online multimedia problem-based learning simulations (COMPS) / Robyn Schell, David Kaufman --; 18. Games for children with long-term health problems / Carolyn Watters, Sageev Oore, Hadi Kharrazi -- 19. Handheld games / Yueh-Feng Tsai, David Kaufman -- 20. The learning impact of violent video games / Alice Ireland, Nathaniel Payne -- 21. A study of biofeedback in a gaming environment / Xin Du, Stephen Campbell, David Kaufman -- 22. Initial analysis for creating a generic online educational game shell / Louise Sauv�e, Lise Renaud, Mathieu Gauvin -- 23. Designing a generic educational game shell / Louise Sauv�e -- 24. Usability guidelines for a generic educational game shell / Louise Sauv�e -- 25. Validation of a generic educational game shell / Louise Sauv�e -- 26. Formative evaluation of an online educational game / Louise Sauv�e, Lise Renaud, J�er�ome Elissalde, Gabriela Hanca; Restricted to subscribers or individual electronic text purchasers; Also available in print N2 - This book presents a collection of cases demonstrating how to conceptualize, design, and implement games and simulations effectively for learning. This publication will aid educators, researchers, and game developers in broadening their work to effectively create and implement engaging learning environments for present and future students--Provided by publisher UR - http://ezproxy.alfaisal.edu/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-731-2 ER -