TY - BOOK AU - Villani,Daniela AU - Cipresso,Pietro AU - Gaggioli,Andrea AU - Riva,Giuseppe ED - IGI eBooks. ED - IGI Global, TI - Integrating technology in positive psychology practice SN - 9781466699878 AV - RA790.53 .I57 2016e U1 - 616.8900285 23 PY - 2016///] CY - Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) PB - IGI Global KW - Mental health promotion KW - Positive psychology KW - Information technology KW - Health aspects KW - Psychological aspects KW - Psychology, Applied KW - methods KW - Psychotherapy KW - Medical Informatics Applications KW - Affective control theory KW - Gaming and virtual reality KW - Online mental health support KW - Participatory wellbeing KW - Positive technologies KW - Psychological interventions KW - Stress management KW - Electronic books KW - local N1 - Includes bibliographical references and index; Positive technology: the use of technology for improving and sustaining personal change / Giuseppe Riva [and 3 others] -- Positive psychological interventions and information and communication technologies / Rosa M. Ba�nos [and 3 others] -- Technologies for participatory wellbeing: a consumer health analysis of the ongoing scientific debate / Serena Barello, Julia Menichetti, Guendalina Graffigna -- Augmenting online mental health support services / Rafael A. Calvo [and 5 others] -- What do elderly users want and need from fitness technologies?: findings from the ELF@Home project / John Waterworth [and 5 others] -- Tools for eMental-health: a coping processor for adaptive and interactive mobile systems for stress management / Manolya Kavakli [and 3 others] -- An emerging model of pregnancy care: the introduction of new technologies in maternal wellbeing / Claudia Carissoli, Daniela Villani, Giuseppe Riva -- Technology and cognitive empowerment for healthy elderly: the link between cognitive skills acquisition and well-being / Silvia Serino, Elisa Pedroli -- Mindfulness as an opportunity to narrow the grey digital divide / Katherine Bercovitz, Francesco Pagnini -- Hacking well-being: can serious games fit positive technology framework? / Luca Argenton [and 6 others] -- Video games: developing resilience, competence, and mastery / Jennifer G. Tichon, Dominicus Tornqvist --; This drives me nuts!: how gaming technologies can elicit positive experiences by means of negative emotions / Stefano Triberti -- Serious games and gamified tools for psychological intervention: a review / Unai Diaz-Orueta -- Positive technology for helping people cope with stress / Daniela Villani [and 3 others] -- Using the experience of evoked emotion in virtual reality to manage workplace stress: affective control theory (ACT) / Jennifer G. Tichon, Timothy Mavin; Restricted to subscribers or individual electronic text purchasers; Also available in print N2 - "This book explores the various roles that technology can play in the development of psychological interventions aimed at helping people thrive by exploring the ways in which ICT can be utilized to foster positive emotions, promote engagement in empowering activities, and support connectedness between individuals, groups, and communities"--Provided by publisher UR - http://ezproxy.alfaisal.edu/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-9986-1 ER -