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  <titleInfo>
    <nonSort>The </nonSort>
    <title>business of gamification</title>
    <subTitle>a critical analysis</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Dymek, Mikolaj</namePart>
    <role>
      <roleTerm type="text">editor</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Zackariasson, Peter</namePart>
    <namePart type="date">1972-</namePart>
    <role>
      <roleTerm type="text">editor</roleTerm>
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  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <genre authority="local">Print books.</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">nyu</placeTerm>
    </place>
    <dateIssued>2017</dateIssued>
    <copyrightDate encoding="marc">2017</copyrightDate>
    <issuance>monographic</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>xxi, 229 pages : illustrations ; 24 cm</extent>
  </physicalDescription>
  <tableOfContents>Introduction / Mikolaj Dymek -- About the editors -- About the contributors -- Internal organisational perspectives -- Roleplaying games at work : about management, gamification and effectiveness / Emmanuelle Savignac -- Feeding the red critter : the gamification of project management software / Raul Ferrer Conill -- Gamification as ideological praxis : on play, games and the modding of management / Alf Rehn -- External organisational perspectives -- Game of gamification : marketing, consumer resistance and digital play / Lena Olaison and Saara L. Taalas -- Win, earn, gain : gamification in the history of retailing / Franck Cochoy and Johan Hagberg -- Inside the gamification case of a mobile phone marketing campaign : the amalgamation of game studies with marketing communications? / Mikolaj Dymek -- Samsung nation : a gamified experience / Tracy Harwood and Tony Garry -- Play a game, save the planet! : gamification as a way to promote green consumption / Christian Fuentes -- Conceptual perspectives -- Gamification for sustainability : beyond the ludo-aesthetical approach / Per Fors and Thomas Taro Lennerfors -- Designing for the play instinct : gamification, collective voodoo and mumbo jumbo / Stephen Webley and Karen Cham -- Total gamification and the limits of our imagination / Per H. Hedberg and Mattias Svahn -- Old things : new names / Peter Zackariasson -- Index</tableOfContents>
  <note type="statement of responsibility">edited by Mikolaj Dymek and Peter Zackariasson</note>
  <note>Includes bibliographical references and index</note>
  <subject authority="lcsh">
    <topic>Video games industry</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>Marketing</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Business enterprises</topic>
    <topic>Technological innovations</topic>
  </subject>
  <classification authority="lcc">HD9993.E452 B875 2016</classification>
  <identifier type="isbn">9781138824164</identifier>
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