TY - BOOK AU - Fosner,Ron ED - ScienceDirect eBooks. TI - Real-time shader programming: covering DirectX 9.0 T2 - Morgan Kaufmann series in computer graphics and geometric modeling SN - 9780080515908 AV - T385 .F6634 2003b PY - 2003/// KW - DirectX KW - fast KW - Computer graphics KW - 3-dimensional computer graphics KW - Real-time data processing KW - Three-dimensional display systems KW - COMPUTERS KW - Image Processing KW - bisacsh KW - PHOTOGRAPHY KW - Techniques KW - Digital KW - TECHNOLOGY & ENGINEERING KW - Imaging Systems KW - Digital Media KW - Graphics Applications KW - Electronic books KW - local N1 - Title from title screen; Includes link to companion web site; Title from website (viewed Jan. 12, 2006); Includes bibliographical references and index; Preface -- Chapter 1: Introduction -- Chapter 2: Preliminary Math -- Chapter 3: Mathematics of Lighting and Shading Chapter 4: Introduction to Shaders -- Chapter 5: Shader Set Up in DirectX -- Chapter 6: Shader Tools and Resources -- Chapter 7: Shader Buffet -- Chapter 8: Shader Reference (Part I: Vertex Shader Reference and Part II: Pixel Shader Reference) References -- Index -- About the Author -- About the CD-ROM N2 - Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics UR - http://ezproxy.alfaisal.edu/login?url=http://my.safaribooksonline.com/9781558608535?tocview=true UR - http://ezproxy.alfaisal.edu/login?url=https://www.sciencedirect.com/science/book/9781558608535 ER -