Real-time 3D rendering with DirectX and HLSL a practical guide to graphics programming / [electronic resource] :
Real-time three-dimensional rendering with DirectX and high level shading language Real-time three-dimensional rendering with DirectX and high level shader language
Paul Varcholik.
- Upper Saddle River, NJ : Addison-Wesley, c2014.
- 1 online resource (1 v.) : ill.