Xna 3.0 game programming recipes a problem-solution approach - Grootjans, Riemer; Safari eBooks (Berkeley, Calif. : Apress, 2009)
Chapter 1. Getting started with XNA 3.0 -- Chapter 2. Setting up different camera modes in your 3D world -- Chapter 3. Working with 2D images/textures in XNA 3.0 -- Chapter 4. Working with models -- Chapter 5. Getting the most out of vertices -- Chapter 6. Adding light to your scene in XNA 3.0 -- Chapter 7. Adding sounds to your XNA 3.0 project -- Chapter 8. Networking in XNA 3.0.
Title from resource description page (viewed Aug. 21, 2009).
Includes index.
Electronic reproduction.
Keywords: Microsoft XNA (Computer file); Computer games -- Programming; Computer games; Electronic books