Beginning DirectX 11 game programming [electronic resource] /
Beginning DirectX Eleven game programming
Allen Sherrod and Wendy Jones.
- Boston, Mass. : Course Technology, c2012.
- 1 online resource (xii, 372 p.) : ill.
Includes index.
The what, why, and how of DirectX -- Your first DirectX program -- 2D rendering -- Text and font rendering -- Input detection and response -- 3D primer -- Shaders and effects -- Cameras and models in Direct3D.