Ray tracing from the ground up - Suffern, Kevin G. (Kevin Geoffrey), 1946-; Safari eBooks (Boca Raton, FL : CRC Press, 2015)
Ray tracer design and programming -- Some essential mathematics -- Bare-bones ray tracing -- Antialiasing -- Sampling techniques -- Mapping samples to a disk -- Mapping samples to a hemisphere -- Perspective viewing -- Practical viewing system -- Depth of field -- Nonlinear projections -- Stereoscopy -- Theoretical foundations -- Lights and materials -- Specular reflection -- Shadows -- Ambient occlusion -- Area lights -- Ray-object intersections -- Affine transformations -- Transforming objects -- Regular grids -- Triangle meshes -- Mirror reflection -- Glossy reflection -- Global illumination -- Simple transparency -- Realistic transparency -- Texture mapping -- Procedural textures -- Noise-based textures.
Description based on print version record.
Includes bibliographical references.
Keywords: Ray tracing algorithms; Electronic books