TY - BOOK AU - Buckland,Mat ED - Safari eBooks. TI - Programming game AI by example PY - 2005/// KW - Computer games KW - Design KW - Programming KW - Computer graphics KW - Electronic books KW - local N1 - Description based on print version record; Includes bibliographical references (p. 477-478) and index; A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment UR - http://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781556220784 ER -