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121. eBooks
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Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook. by Series: Prima Tech's game development
Edition: 1st ed.
Publication details: Hingham, Mass. : Charles River Media, c2003
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  • Real-time three D terrain engines using C++ and and DirectX 9
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122. eBooks
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Massively multiplayer game development [electronic resource] / edited by Thor Alexander. by
Edition: 1st ed.
Publication details: Hingham, Mass. : Charles River Media, c2003
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123. eBooks
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The gmax handbook [electronic resource] / Clayton E. Crooks II. by
Publication details: Hingham, Mass. : Charles River Media, c2003
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124. eBooks
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125. eBooks
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Game programming with Python [electronic resource] / Sean Riley. by Series: Game development series (Charles River Media (Firm))
Edition: 1st ed.
Publication details: Hingham, Mass. : Charles River Media, c2004
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126. eBooks
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Game programming golden rules [electronic resource] / Martin Brownlow. by
Edition: 1st ed.
Publication details: Hingham, Mass. : Charles River Media, 2004
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127. eBooks
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3D game engine programming [electronic resource] / Stefan Zerbst with Oliver D?uvel. by Series: Premier Press game development series
Publication details: Boston, MA : Premier Press, c2004
Other title:
  • Three-D game engine programming
  • Game engine programming
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128. eBooks
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129. eBooks
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Programming role playing games with directx, 2nd edition [electronic resource] / Jim Adams. by
Edition: 2nd ed.
Publication details: Boston, MA : Premier Press, a division of Course Technology, 2004
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130. eBooks
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131. eBooks
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132. eBooks
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Beginning game audio programming [electronic resource] / Mason McCuskey. by Series: Premier Press game development series
Publication details: Boston, Mass. : Premier Press, a division of Course Technology, 2003
Other title:
  • Game audio programming
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133. eBooks
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134. eBooks
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135. eBooks
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Physics modeling for game programmers [electronic resource] / David Conger. by
Publication details: Boston, MA : Course Technology PTR, 2004
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136. eBooks
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OpenGL ES game development [electronic resource] / Dave Astle, Dave Durnil. by
Publication details: Boston, MA : Thomson Course Technology, c2004
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137. eBooks
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The OpenGL extensions guide [electronic resource] / Eric Lengyel. by Series: Charles River Media graphics
Edition: 1st ed.
Publication details: Hingham, Mass. : Charles River Media, c2003
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138. eBooks
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139. eBooks
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140. eBooks
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