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21. eBooks
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23. eBooks
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GPGPU programming for games and science / David H. Eberly. by Publisher: Boca Raton, FL : CRC Press, [2015]Copyright date: (copy)2015
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  • General purpose graphics processing unit programming for games and science
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24. eBooks
25. eBooks
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GPU Pro 6 : advanced rendering techniques / edited by Wolfgang Engel. by Publisher: Boca Raton, FL : CRC Press, [2016]Copyright date: (copy)2016
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  • Graphical processing units Pro six
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26. eBooks
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