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301. eBooks
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Introduction to game AI [electronic resource] / Neil Kirby. by
Publication details: Boston, Mass. : Course Technology PTR, a part of Cengage Learning, 2011
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302. eBooks
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303. eBooks
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304. eBooks
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305. eBooks
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306. eBooks
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War/time [electronic resource] / Frenchy Lunning, editor. by Series: Mechademia ; 4.
Publication details: Minneapolis, MN : University of Minnesota Press, c2009
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307. eBooks
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308. eBooks
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309. eBooks
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Multi-threaded game engine design [electronic resource] / Jonathan S. Harbour. by
Publication details: Boston, Mass. : Course Technology, 2011
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310. eBooks
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Professional Papervision3D [electronic resource] / Michael Lively. by Series: Wrox professional guides
Publication details: Chichester, U.K. : Wiley, 2010
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  • Papervision3D
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311. eBooks
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Beginning C++ through game programming, third edition [electronic resource] / Michael Dawson. by
Edition: 3rd ed.
Publication details: Boston, Mass. : Cengage Learning, 2010
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312. eBooks
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313. eBooks
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314. eBooks
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315. eBooks
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316. eBooks
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Korea's online gaming empire [electronic resource] / Dal Yong Jin. by
Publication details: Cambridge, MA : MIT Press, c2010
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317. eBooks
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318. eBooks
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319. eBooks
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3D graphics with XNA Game Studio 4.0 [electronic resource] : create attractive 3D graphics and visuals in your XNA games / Sean James. by
Publication details: Birmingham, U.K. : Packt Pub., 2010
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  • Three-dimensional graphics with XNA Game Studio 4.0
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320. eBooks
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Mechademia. 5, Fanthropologies [electronic resource] / Frenchy Lunning, editor. by
Publication details: Minneapolis, MN : University of Minnesota Press, 2010
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