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Data structures for game programmers [electronic resource] / Ron Penton. by Series: Premier Press game development series
Publication details: Rocklin, Calif. : [London : Premier ; Pearson Education] [distributor], c2003
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Focus on photon mapping [electronic resource] / Marlon John. by Series: Premier Press game development series
Publication details: Cincinnati, Ohio : Premier Press, 2003
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3D game engine programming [electronic resource] / Stefan Zerbst with Oliver D?uvel. by Series: Premier Press game development series
Publication details: Boston, MA : Premier Press, c2004
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  • Three-D game engine programming
  • Game engine programming
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Beginning game audio programming [electronic resource] / Mason McCuskey. by Series: Premier Press game development series
Publication details: Boston, Mass. : Premier Press, a division of Course Technology, 2003
Other title:
  • Game audio programming
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Java 2 game programming [electronic resource] / Thomas Petchel. by Series: Premier Press game development series
Publication details: [Indianapolis, IN?] : Premier Press, c2001
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  • Java two game programming
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Advanced animation with DirectX [electronic resource] / Jim Adams. by Series: Premier Press game development series
Publication details: Boston, Mass. : Premier Press, a division of Course Technology, 2003
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Beginner's guide to darkBASIC game programming [electronic resource] / Jonathan Harbour, Joshua Smith. by Series: Premier Press game development series
Publication details: Cincinnati, Ohio : Premier Press, a division of Course Technology, 2003
Other title:
  • DarkBASIC game programming
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Focus on curves and surfaces [electronic resource] / Kelly Dempski. by Series: Premier Press game development series
Publication details: Cincinatti, Ohio : [London : Premier ; Pearson Education] [distributor], c2003
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Focus on 2D in direct3D [electronic resource] / Ernest Pazera. by Series: Premier Press game development series
Publication details: [Indianapolis, IN?] : Premier Press, c2002
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20. eBooks

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