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Game design [electronic resource] : the art & business of creating games / Bob Bates. by
Edition: 2nd ed.
Publication details: Cambridge, Mass. : Thomson Course Technology, 2004
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Team leadership in the game industry [electronic resource] / Seth Spaulding. by
Publication details: Boston, MA : Course Technology, PTR/CRM, 2008
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Innovation and strategy of online games [electronic resource] / Jong H. Wi. by Series: Series on technology management ; v. 14.
Edition: 1st ed.
Publication details: London : Singapore ; Hackensack, NJ : Imperial College Press ; Distributed by World Scientific, c2009
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Game design secrets [electronic resource] / Wagner James Au. by
Publication details: Indianapolis, IN : Wiley, 2012
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Virtual economies : design and analysis / Vili Lehdonvirta and Edward Castronova. by Series: Information Policy SeriesPublisher: Cambridge, Massachusetts ; London, England : The MIT Press, 2014Copyright date: �2014
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Handbook of research on effective electronic gaming in education [electronic resource] / [edited by] Richard E. Ferdig. by
Publication details: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2009
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International journal of gaming and computer-mediated simulations [electronic resource]. by
Publication details: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pa., 17033, USA), 2009-
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  • Journal of gaming and computer-mediated simulations
  • Gaming and computer-mediated simulations
  • IJGCMS
  • JGCMS
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Design, utilization, and analysis of simulations and game-based educational worlds [electronic resource] / Richard E. Ferdig, editor. by
Publication details: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2013
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Cases on the societal effects of persuasive games / Dana Ruggiero, editor. by Publisher: Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pa., 17033, USA) : IGI Global, [2014]
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