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Writing Virtual Environments for Software Visualization [electronic resource] / by Clinton Jeffery, Jafar Al-Gharaibeh.

By: Contributor(s): Publisher: New York, NY : Springer New York : Imprint: Springer, 2015Description: XVII, 155 p. 65 illus., 24 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781461417552
Subject(s): Genre/Form: Additional physical formats: Printed edition:: No titleDDC classification:
  • 621.382 23
LOC classification:
  • TK5102.9
  • TA1637-1638
  • TK7882.S65
Online resources:
Contents:
Introduction -- Visualization Principles and Techniques -- Software Instrumentation and Data Collection -- Visualizing Aspects of Program Behavior -- Integrating Multiple Views -- Sharing Visualizations across a Network -- An Overview of Virtual Environments -- Virtual Worlds Graphics and Modeling -- Non-Player Characters and Quests -- Dynamic Texturing in Virtual Environments -- Embedding Visualizations in a Virtual Environment.
In: Springer eBooksSummary: This book describes the software for creating networked, 3D multi-user virtual environments that allow users to create and remotely share visualizations of program behavior. The authors cover the major features of collaborative virtual environments and how to program them in a very high level language, and show how visualization can enable important advances in our ability to understand and reduce the costs of maintaining software. The book also examines the application of popular game-like software technologies.   • Discusses the acquisition of program behavior data to be visualized • Demonstrates the integration of multiple 2D and 3D dynamic views within a 3Dscene • Presents the network messaging capabilities to share those visualizations.
Item type: eBooks
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Introduction -- Visualization Principles and Techniques -- Software Instrumentation and Data Collection -- Visualizing Aspects of Program Behavior -- Integrating Multiple Views -- Sharing Visualizations across a Network -- An Overview of Virtual Environments -- Virtual Worlds Graphics and Modeling -- Non-Player Characters and Quests -- Dynamic Texturing in Virtual Environments -- Embedding Visualizations in a Virtual Environment.

This book describes the software for creating networked, 3D multi-user virtual environments that allow users to create and remotely share visualizations of program behavior. The authors cover the major features of collaborative virtual environments and how to program them in a very high level language, and show how visualization can enable important advances in our ability to understand and reduce the costs of maintaining software. The book also examines the application of popular game-like software technologies.   • Discusses the acquisition of program behavior data to be visualized • Demonstrates the integration of multiple 2D and 3D dynamic views within a 3Dscene • Presents the network messaging capabilities to share those visualizations.

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