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Essential CG lighting techniques with 3ds Max / Darren Brooker.

By: Contributor(s): 2008Edition: 3rd edDescription: 1 online resource (xi, 397 pages) : color illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780240521176
  • 024052117X
  • 9780080927015
  • 0080927017
Subject(s): Genre/Form: Additional physical formats: Print version:: Essential CG lighting techniques with 3ds Max.LOC classification:
  • T385 .B763 2008
Online resources:
Contents:
1Introduction -- Part 1: Theory -- 2A little light theory -- 3CG lights examined -- 4Understanding shadows -- Part 2: Techniques -- 5Basic lighting techniques -- 6Further lighting techniques -- 7Radiosity techniques -- 8Indoor lighting techniques -- 9Outdoor lighting techniques -- 10Special lighting techniques -- 11Match lighting -- 12Rendering with mental ray -- 13Lighting for Games -- 14Lighting and lens effects -- 15Compositing -- Part 3: Tips and tricks -- 16In production -- Part 4: Taking it further -- 17Composition and drama -- 18Camerawork and technicalities -- 19Looking further -- Appendix AAbout the DVD -- Appendix BGlossary -- Appendix CBibliography -- DVD content:The natural elements -- Tricks of the trade -- Third-party plug-ins.
Summary: Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques. * Everything you need to learn the art of CG lighting in one easy-to-use volume * Free trial software and detailed tutorials take you through every step of the CG lighting process * Learn the art and science of lighting CG environments the Autodesk-certified way.
Item type: eBooks
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Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques. * Everything you need to learn the art of CG lighting in one easy-to-use volume * Free trial software and detailed tutorials take you through every step of the CG lighting process * Learn the art and science of lighting CG environments the Autodesk-certified way.

1Introduction -- Part 1: Theory -- 2A little light theory -- 3CG lights examined -- 4Understanding shadows -- Part 2: Techniques -- 5Basic lighting techniques -- 6Further lighting techniques -- 7Radiosity techniques -- 8Indoor lighting techniques -- 9Outdoor lighting techniques -- 10Special lighting techniques -- 11Match lighting -- 12Rendering with mental ray -- 13Lighting for Games -- 14Lighting and lens effects -- 15Compositing -- Part 3: Tips and tricks -- 16In production -- Part 4: Taking it further -- 17Composition and drama -- 18Camerawork and technicalities -- 19Looking further -- Appendix AAbout the DVD -- Appendix BGlossary -- Appendix CBibliography -- DVD content:The natural elements -- Tricks of the trade -- Third-party plug-ins.

"Autodesk, media and entertainment techniques."

Previous edition: Amsterdam: Focal, 2006.

Includes bibliographical references (pages 383-387) and index.

Print version record.

Elsevier ScienceDirect All Books

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