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Intelligent Technologies for Interactive Entertainment [electronic resource] : 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers / edited by Antonio Camurri, Cristina Costa.

Contributor(s): Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 78Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012Description: XIV, 278 p. 93 illus. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783642302145
Subject(s): Genre/Form: Additional physical formats: Printed edition:: No titleDDC classification:
  • 005.437 23
  • 4.019 23
LOC classification:
  • QA76.9.U83
  • QA76.9.H85
Online resources: In: Springer eBooksSummary: This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.
Item type: eBooks
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This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.

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